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Blood Tide was in development from September 2009 - May 2010. It was developed at Worcester Polytechnic Institute as part of an Interactive Media & Game Development / Professional Writing MQP. It was built by five undergraduate students, two advisors, and three art contributors.
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Art
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Joseph Alea - Characters, Environment, UI Artist
Sarah Gilkey - Characters, Environment, UI Artist
sgilkey at wpi dot edu
sarah.gilkey at gmail dot com
http://sarahgilkey.com
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Tech
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Garret Doe - Gameplay Programmer
Chris Williams - Systems Programmer
Frank Williams - Lead Engineer
demalus at gmail dot com
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Advisors / Producers
The Dream Team
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Professor Jennifer deWinter
website
Professor Robert Lindeman
website
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Additional Content
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Sean Beck - Character Models & Animations
Chanling Beswick - Human Theme Song
Colin Cowles - Piscivian Theme Song
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Special Thanks
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We would like to thank all of our testers.
We would also like to give a shout out to Blinding Silence for going through the process with us!
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