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Blood Tide was in development from September 2009 - May 2010. It was developed at Worcester Polytechnic Institute as part of an Interactive Media & Game Development / Professional Writing MQP. It was built by five undergraduate students, two advisors, and three art contributors.

Art

Joseph Alea - Characters, Environment, UI Artist

Sarah Gilkey - Characters, Environment, UI Artist
sgilkey at wpi dot edu
sarah.gilkey at gmail dot com
http://sarahgilkey.com

Tech

Garret Doe - Gameplay Programmer

Chris Williams - Systems Programmer

Frank Williams - Lead Engineer
demalus at gmail dot com

Advisors / Producers

    The Dream Team

Professor Jennifer deWinter
website

Professor Robert Lindeman
website

Additional Content

Sean Beck - Character Models & Animations

Chanling Beswick - Human Theme Song

Colin Cowles - Piscivian Theme Song

Special Thanks

We would like to thank all of our testers.

We would also like to give a shout out to Blinding Silence for going through the process with us!