Scuba Troop
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- Ability 1: Hand Blade - basic melee attack with spinning propeller blade(Melee)
- Ability 2: Toxic Dagger - fires a hand blade that poisons the enemy (Ranged)
- Ability 3: Blade Counter – blocks an attack and counters with the hand blade (Support)
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Submarine
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- Ability 1: Torpedo - fires a torpedo (Ranged)
- Ability 2: Stealth – hides the unit for a period of time (Support)
- Ability 3: Barrage - fires several torpedoes in quick succession (Ranged)
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Bombship
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- Ability 1: Cannon - fires a an explosive cannon ball (Ranged)
- Ability 2: Depth Charge - plant a bomb that will explode and stun enemies (AOE)
- Ability 3: Recovery Units – an AOE healing move that moderately heals allies in range (Support)
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Merman
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- Ability 1: Trident - basic melee attack with trident (Melee)
- Ability 2: Laser Trident - a magic beam of light fires from trident and stuns enemies (Ranged)
- Ability 3: Serenade - a AOE tribal song that gives large healing bonuses (Support)
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Manta Ray
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- Ability 1: Tail Whip - the manta will spin around whipping surrounding units with its tail (Melee)
- Ability 2: Riptide - hides from enemy site for a limited time and increases speed to nearby allies (Support)
- Ability 3: Whirlpool - creates an underwater tornado that destroys surrounding enemies (AOE)
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Turtle
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- Ability 1: Wave Cannon - fires a wave with a long cool-down (Ranged)
- Ability 2: Shell Barrier - nullifies all damage done to the turtle for a short period of time (Support)
- Ability 3: Bite - a fast, strong bite attack that pierces through enemy defense (Melee)
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